
- #SONIC R PC EDGE 3D SERIES#
- #SONIC R PC EDGE 3D WINDOWS#
Note that if the voice file is swapped with the AutoDemo's, instead the voice that plays will be Knuckles saying (a line that translates to) "How dare you." Pressing A+Start will cause Tails to say "Uh oh, What's this?". Pressing the Start button brings you to the character select screen described below. Pressing the X and Y buttons together in the Dreamcast version brings you to the level select described under the "Developer Tools" section, but in the PC version it causes the game to abruptly exit. After 150 frames (5 seconds in Dreamcast, 2.5 seconds in PC) it displays the unused "Now Loading." graphic and then plays a demo. After 10 frames (a third of a second in the Dreamcast version, a sixth of a second in the PC version) it plays Tikal's theme music. The title screen is a simple static image, which for some reason is flipped horizontally. However, all of them are empty and don't trigger for 2P Tails regardless.
Tails has slots for showering in Casinopolis. Super Sonic has animations for bouncing on a spring, despite the Perfect Chaos battle not having any springs. Knuckles has a number of empty animation slots that were formerly used for his early combos - the effects on his hands while performing the moves still exist and can be seen if his punching animation is replaced with one of these slots. Sonic and Tails are both able to pull objects but neither of them can do so because they never encounter anything that can be pulled. A similar animation is used for Tails and Knuckles for Windy Valley's trampolines, but that one leaves them in the air rather than landed (And Knuckles can't go to Windy Valley without cheats anyway) Despite this the animation slot for the standing animation they use after jumping is different to the regular one. Everyone else jumps to their standing pose (aside from Sonic, who goes into his 'action' stance). Everyone has animations for landing from a fall both normally and while holding an object, but only Gamma's is actually used. Sonic, Super Sonic, Tails, Knuckles and Gamma have animations for reverting back to the standing pose from their 'stage clear' ones. Tails has the same slot freed up for it, but it's empty. Sonic uses a "looking up" animation at the beginning of Tails' first two stages and in cutscenes. There's also quite a few "empty" slots - which just point to the character's standing animation. Some are never used because they're never needed, but others aren't used entirely. Big/Gamma can't use them at all.Ī number of animations in the game go unused. Knuckles/Amy can also use them, but get stuck on the second panel. Jump Panels are fully functional as Tails, despite him not being able to use them while following Sonic. Tails lacks the ability to shake the table, just like Sonic in the original Japanese version. Tails has a working "Pinball mode" for the pinball tables in Casinopolis. Tails has a small number of actions in the game that he never uses as either the player character or while following Sonic: #SONIC R PC EDGE 3D WINDOWS#
It was later re-released with added features on GameCube and Windows as Sonic Adventure DX: Director's Cut. It's still considered a good game, despite it having aged pretty badly in many ways (like the in-game cutscenes and Big's fishing sequences).
#SONIC R PC EDGE 3D SERIES#
Sonic Adventure is the first true 3D Sonic game, with people either saying this killed the series or resurrected it. This game has unused playable characters. Released in JP: December 23, 1998 (original), October 14, 1999 ( International) Also known as: Sonic Adventure International (JP rerelease)